You can also teleport behind your opponent by hitting the X button at the right time while pushing forward on the D-pad. Fighters can block normally or dodge attacks by swaying back and forth (hitting the X button at the moment of impact). In terms of defensive techniques, Infinite World has a number of options.
#Dragon ball z fighting games ps2 series#
You can obviously blow up the world when you charge up enough energy, but you can also carry out a series of normal combos and basic beam attacks with ease.
Like previous Dragon Ball Z games, Infinite World will allow you to execute a number of short and long range attacks, with varying levels of ridiculousness. Forty fighters might seem like a fairly large number with all the customizing you can do, but I learned that - when you consider all the transformations characters can undergo - the number of fighters reaches into the hundreds. Lightning+punch! Once again, you'll be able to customize any of the approximately 40 characters to your liking by purchasing attacks and special techniques and assigning them into colored slots on a characters readout. Infinite World will definitely feel familiar to fans of the franchise that have played with certain characters and styles extensively, considering the basic formulas for Infinite World are the same.
I was told that Infinite World combines a number of different systems and specific game elements from the many Budokai and Shin-Budokai titles that preceded it. While my time with Infinite World was limited, it was nice to get a taste of the over-the-top battles to come. Scheduled for a November release, Infinite World represents a sort of "best of" iteration of the Dragon Ball Z fighting game series and will likely please long-time fans looking for one last outing on Sony's previous console.
At Atari's recent press event, I had the opportunity to go hands-on with the last Dragon Ball Z game for the PS2: Infinite World.